On Friday, August 2, 2013 10:04:56 PM UTC-7, Terry Reedy wrote: > On 8/2/2013 10:24 PM, kevin4f...@gmail.com wrote: > > > > Looking at this again, I believe you actually had the structure almost > > right before. You want to look through *all* of the target players cards > > and if *none* of them match, (ie the search fails), you want to draw 1 > > card. What you were missing before is break or return > > > > def player_0_hitman(hit): > > for card in pHands[target_player]: > > if target_card[0] == card[0]: > > count = pHands[target_player].count(card) > > pHands[0].append(card) > > pHands[target_player].remove(card) > > ShowMessage("HIT: " + str(count) + " card(s) transferred") > > return True > > > > # else: needed if just break above, but not with return > > > > top_card = GetTopCard(sDeck) > > pHands[0].append(top_card) > > if top_card[0] == target_card[0]: > > ShowMessage("HIT: LUCKILY Player 0 has fished up a rank <" + > > str(top_card[0]) + ">!!!") > > return True > > else: > > ShowMessage("MISS: You fished up the rank <" + > > str(top_card[0]) + ">") > > hit = hit - 1 > > return False > > > > The returns are based on what I remember of the rules from decades ago, > > that a hit either in the hand or the draw allowed another turn by the > > player. > > > > -- > > Terry Jan Reedy
Thank you, that information worked quite well and is much appreciated. -- http://mail.python.org/mailman/listinfo/python-list