On Tue, 16 Jul 2013 15:43:45 -0700, John Ladasky wrote: > The kids all claim to be interested. They all want to write the next > great 3D video game. Thus, I'm a little surprised that the kids don't > actually try to sit down and code without me prompting them. I think > that they're disappointed when I show them how much they have to > understand just to write a program that plays Tic Tac Toe.
I morn the death of Hypercard :( http://www.loper-os.org/?p=568 Using Hypercard was like using Lego. You could literally copy and paste buttons from one app to another -- not code, the actual GUI button -- to copy their functionality. You could try Pythoncard: http://pythoncard.sourceforge.net/ > So, what I am seeking are suggestions for programming assignments that I > can give to brand-new students of Python. Please keep in mind that none > of them are even up to the task of a simple algorithm like Bubble Sort > -- at least, not yet. Alas, I don't think there is *any* system for GUI programming that comes even close to what is needed to keep the majority of new students interested. But you might have some success with text-based games. Here are two suggestions: - guess the number - twenty questions ("is it bigger than a breadbox?") You might also like to investigate Inform-7. http://inform7.com/ -- Steven -- http://mail.python.org/mailman/listinfo/python-list