Hi all, I am working on a new Zelda - the minish cap engine. It has a spritesheet transformer into surfaces which can be altered in a map in pyLevelMaker.
The moving of the player works within the small tile engine. Here is the repository : http://github.com/zork9/games.git WIP, I will post it later on on zeldadungeon.net, under fan games. Enjoy, Turtle -- Time heals. http://thediaryofelvishhealer.blogspot.com -- http://mail.python.org/mailman/listinfo/python-list