Hi all,

I am working on a new Zelda - the minish cap engine. It has a spritesheet
transformer into surfaces which can be altered in a map in pyLevelMaker.

The moving of the player works within the small tile engine.

Here is the repository : http://github.com/zork9/games.git

WIP,
I will post it later on on zeldadungeon.net, under fan games.

Enjoy,
Turtle

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