Op 24-06-13 21:47, pablobarhamal...@gmail.com schreef:
Hi there! I'm quite new to programming, even newer in python (this is actually 
the first thing I try on it), and every other topic I've seen on forums about 
my problem doesn't seem to help.

So, the following lines are intended to draw a white square (which it does), 
turn it to blue when you click on it, and back to white when you click on it 
again (and so on). Here's what I wrote (python 3 syntax):


from tkinter import *

root = Tk()
root.geometry("500x500")

w = Canvas(root, width=500, height=500)
w.pack()

coords = (x1, y1, x2, y2) = (100, 100, 200, 200)

rect = w.create_rectangle(coords, fill="white")
isWhite = True

def change(event):
     if event.x>  x1 and event.x<  x2 and event.y>  y1 and event.y<  y2:
         if isWhite:
             w.itemconfig(rect, fill="blue")
             isWhite = False
         else:
             w.itemconfig(rect, fill="white")
             isWhite = True

w.bind("<Button-1>", change)

root.mainloop()


The problem occurs when clicking on the white square. The following error 
appears:
"if isWhite:
UnboundLocalError: local variable 'isWhite' referenced before assignment"

However, the isWhite variable is clearly defined at "True" a few lines before.

No it is not.

In Python, when you assign to a variable within a function, that
variable will be treated as a local variable. If you have a global
variable with the same name, that global variable will just for
the duration of the function become inaccessible.

The quick solution in this case is to include a global statement.
Something like

def change(event)
    global isWhite
    ...

--
Antoon Pardon

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