Ned Batchelder <n...@nedbatchelder.com> writes: > as you moved from exercises like those in Learn Python the Hard Way, > up to your own self-guided work on small projects, what project were > you working on that made you feel independent and skilled? What > program first felt like your own work rather than an exercise the > teacher had assigned?
I wanted to simulate a particular board game, and had others in mind with some common mechanics. This resulted in a library for rolling dice in different combinations, and looking up result tables <URL:https://pypi.python.org/pypi/alea>. Eventually I wanted to extend it to know about custom decks of cards, and the different ways those are handled in board games. The unifying theme was a library of routines for simulating the random elements (dice, cards, tables, spinners, etc.) in any board game. A little over-engineered, I'll freely admit. But it did give me a sense of being at home in Python and knowing that this is a good language for getting things done the right way. -- \ “Creativity can be a social contribution, but only in so far as | `\ society is free to use the results.” —Richard Stallman | _o__) | Ben Finney -- http://mail.python.org/mailman/listinfo/python-list