In <c6c26882-ec2e-41f9-a4c3-d403976c7...@googlegroups.com> webmas...@terradon.nl writes:
> i have tried and accompished an urllib connection, with get and post > variabels, but that will be polling, with all the http-overhead for every > poll. I think this is also to slow and no "real" updating of the game status. Http can still work, depending on what kind of game it is. For example a game where only the current player can make decisions and the other players just sit and watch (like Risk), or a game where each player submits a move and the server applies the game rules to resolve the outcome (like Rock-Scissors-Paper). But a truly interactive game would probably require something more, like an active socket connection. -- John Gordon A is for Amy, who fell down the stairs gor...@panix.com B is for Basil, assaulted by bears -- Edward Gorey, "The Gashlycrumb Tinies" -- http://mail.python.org/mailman/listinfo/python-list