BORT wrote: > In my earlier browsing, I eliminated Logo early on, thinking we would > hit its capability ceiling too quickly and then backtrack in order to > make a transition to a "REAL" language. > > uh... I've been browsing on Logo tonight and, even without the Lego > robots, I may go that route. Shoot, I thought Logo was just moving > hokey sprites in increasingly complex patterns until I saw the book > list at:
It's probably ideal for ages 7 and 10. Note that even the name _logo_ is Greek for _word_. There's plenty of "non-hokey sprite" stuff you can do with Logo, it's just that the turtle graphics are the most visually obvious form of Logo and what most people who had any exposure to Logo remember most easily. The language itself shares a great deal with Lisp. There are numerous modern Logo interpreters, so you shouldn't have any problem finding something both you and the kids can use, like UCBLogo for Unix or MSWLogo for Windows (based on UCBLogo). If you want to go that route, there's even a set of computer science texts based on Logo, called _Computer Science Logo Style_ by Brian Harvey, maintainer of UCBLogo. -- Erik Max Francis && [EMAIL PROTECTED] && http://www.alcyone.com/max/ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis Does the true light / Of love come in flashes -- Sandra St. Victor -- http://mail.python.org/mailman/listinfo/python-list