On Mon, Mar 11, 2013 at 11:33 AM, Alex Gardner <agardner...@gmail.com> wrote: > My bad! http://pastebin.com/yuvpT7bH
You're still drawing the blank paddle in two different places. One of those places is immediately after you draw the paddle, which undoes the work you just did in drawing it. That's why you're not seeing the paddle. You're also still not updating the paddle_rect from the current mouse position, so if you fix the above issue you will find that the paddle still will not move. You should restore the "paddle_rect.center = pygame.mouse.get_pos()" line that you deleted prior to the line that clamps it. Finally, you currently have the "clock.tick()" call before the "pygame.display.update()" call, which makes no sense. You're doing your drawing, asking pygame to sleep for 20 milliseconds, and only then updating the display. You want to update the display before the clock.tick() so that the user can actually see the most recent frame during those 20 milliseconds. -- http://mail.python.org/mailman/listinfo/python-list