On Saturday, March 2, 2013 7:56:31 PM UTC-6, Alex Gardner wrote: > I am in the process of making a pong game in python using the pygame library. > My current problem is that when I move the mouse, it turns off as soon as > the mouse stops moving. The way I am doing this is by making the default > cursor invisible and using .png files as replacements for the cursor. > Perhaps my code would best explain my problem. I will take help in any way > that I can. Here are the links that contain my code: > > > > Main class: http://pastebin.com/HSQzX6h2 > > Main file (where the problem lies): http://pastebin.com/67p97RsJ > > > > If the links yield nothing, please let me know (agardner...@gmail.com)
I have a new problem that I'm dealing with. I want to restrict the paddle to a certain plane. When the paddle reaches the boundary, it locks up. I am using the code that Ian provided earlier (thank you so much). Here is what I have so far: if (0,0) <= paddle_pos <= (300,300): paddle_pos = pygame.mouse.get_pos() screen.blit(beeper, paddle_pos) pygame.display.update() clock.tick(50) I tried making an else statement and copying Ian's code in it, but I don't think that it would work. I have tried to fix this myself; this is my second GUI program that I have ever made.... please forgive me if I seem needy. -- http://mail.python.org/mailman/listinfo/python-list