I'm trying to get a program to do some plotting with turtle graphics, then wait for the user to click on the graphics window, then do some more plotting, &c. So far I have the following, which doesn't work:
#v+ waiting = False def clicked(x, y): global waiting print('clicked at %f %f' % (x,y)) waiting = False return def wait_for_click(s): global waiting waiting = True s.listen() while waiting: time.sleep(1) return ... t = turtle.Pen() s = turtle.Screen() ... traverse.plot(s, t, "black", scale, adjx, adjy) wait_for_click(s) bowditch.plot(s, t, "red", scale, adjx, adjy) wait_for_click(s) transit.plot(s, t, "blue", scale, adjx, adjy) wait_for_click(s) #v- Each of my plot(..) calls does some turtle movement, and I want the program to sit and wait for the user to click the graphics window, then add the next plot. I've played around with some event handling examples I found [1], and concluded that the onclick binding only works while the turtle is doing something. Is that correct? Is there a way to wait for the click & hear it while the turtle is not doing anything? [1] <http://csil-web.cs.surrey.sfu.ca/cmpt120fall2010/wiki/IntroToEventHandling/> Thanks, Adam -- But the government always tries to coax well-known writers into the Establishment; it makes them feel educated. [Robert Graves] -- http://mail.python.org/mailman/listinfo/python-list