On Tue, Jan 1, 2013 at 10:00 PM, someone <newsbo...@gmail.com> wrote: > See this code (understand why I commented out first line): > > # from OpenGL.GL import * > from OpenGL.GL import glEnable, GL_DEPTH_TEST, \ > glShadeModel, GL_SMOOTH, glClearColor, \ > GL_CULL_FACE, GL_BLEND, glBlendFunc, \ > GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, \ > glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, \ > glLoadIdentity, glTranslate, glRotate, \ > glMultMatrixf, glPushMatrix, glCallList, \ > glPopMatrix, glDisable, GL_LIGHTING > > Any good / clever solution to this problem, so I avoid this nasty crappy > work-around?
You could simply import OpenGL.GL as GL and then use all those names as GL.glPopMatrix, GL.GL_LIGHTING, etc. I don't know if that's better or worse. ChrisA -- http://mail.python.org/mailman/listinfo/python-list