On Tue, Jan 1, 2013 at 10:00 PM, someone <newsbo...@gmail.com> wrote:
> See this code (understand why I commented out first line):
>
> # from OpenGL.GL import *
> from OpenGL.GL import glEnable, GL_DEPTH_TEST, \
>      glShadeModel, GL_SMOOTH, glClearColor, \
>      GL_CULL_FACE, GL_BLEND, glBlendFunc, \
>      GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, \
>      glClear, GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, \
>      glLoadIdentity, glTranslate, glRotate, \
>      glMultMatrixf, glPushMatrix, glCallList, \
>      glPopMatrix, glDisable, GL_LIGHTING
>
> Any good / clever solution to this problem, so I avoid this nasty crappy
> work-around?

You could simply

import OpenGL.GL as GL

and then use all those names as GL.glPopMatrix, GL.GL_LIGHTING, etc. I
don't know if that's better or worse.

ChrisA
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