On Thursday, 4 October 2012 08:41:35 UTC+5:30, Littlefield, Tyler wrote: > pHello all: > > I've seen frameworks like django reload files when it detects that > > they've been changed; how hard would it be to make my engine reload > > files that it detects were changed? I'm also curious how hard it would > > be to build in some error recovery. For example right now when an > > exception occurs, the player is sometimes just left hanging. It's a lot > > harder with Python for me, because I don't get the compile-time errors > > that I would with c++ for example to know that I did something wrong; > > while that's not always useful/and by far it doesn't catch everything, > > it does help. I'm familiar with things like pychecker, but it seems to > > be reporting a lot of issues that aren't issues. For example, I have a > > world module which is the core of the engine; it handles players, as > > well as keeps tracks of all rooms that are loaded in the game and that. > > Because player and world would have circular imports, I just pass the > > world object into player functions like logon/create. Pychecker tells me > > that the world parameter (which is a local var at that point) shadows > > the world variable in world; world is a singleton, so when you import > > world it just has a world = World() at the bottom of the module. > > > > also: I have the following code: > > logging.basicConfig(filename=path.join("logs", "mud.log"), > > level=logging.DEBUG) > > logger = logging.getLogger(__name__) > > logger.addHandler(logging.StreamHandler()) > > I like it displaying to stderr since usually when I'm doing this I'm in > > screen bouncing back and forth between the output and the tt++ session, > > but right now I can't get a couple of things; I'm not sure how to set it > > to log and all other messages to stderr as I did for the file, and I'd > > like to use a rotating log handler so that it'll rotate when the files > > are say above 16 KB or something. Is it possible to do something like > > this; perhaps make it compress the file before it writes to disk, or > > call a command to do so, so that it wouldn't hang the entire mud while > > it compresses? > > Thanks, and sorry again for all the questions. > > > > -- > > Take care, > > Ty > > http://tds-solutions.net > > The aspen project: a barebones light-weight mud engine: > > http://code.google.com/p/aspenmud > > He that will not reason is a bigot; he that cannot reason is a fool; he that > dares not reason is a slave.
I use pylint with NINJA IDE. NINJA IDE automatically shows common problems. -- http://mail.python.org/mailman/listinfo/python-list