Zunbeltz Izaola wrote: > I'm developing a GUI program (wxPython). This program has to comunicate > (TCP) whit other program that controls a laboratory machine to do a > measurement. I have a dialog box, wiht two buttoms "Start measurement" and > "Stop". "Start" executes a function that do the measurement in the > following way. > > 1) My program send a socket.
Please clarify: what does this mean? "Sending a socket" is not a usual way to describe TCP communications. Do you mean your program _opens_ a socket (like a phone connection) and _sends_ some data, then waits for data to be received from the other end? Or are you (as it almost sounds) opening and closing sockets repeatedly for each part of the conversation? > 2) The other program recives it an send confirmation. > 3) My program waits for the confirmation and send the next when > confirmation received. > > This comunication is done in a new thread not to frezee the GUI. > The problem is that when "Stop" is done (it kills the thread) some > confirmation sockets are mixed (are not receibed in the correct order > although i use tcp). I think you are using the term "socket" where you should be using "packet". A socket is the virtual connection created by TCP. A packet is either a single blob of data sent by the TCP code in the operating system, or perhaps a single chunk of your own data. If you are using a single TCP socket to send multiple packets, and you are talking about those packets being sent out of order, it's very unlikely and there must be another explanation. TCP _is_ reliable, and you will not get data out of order unless you do something to screw things up, for example by creating a race condition by doing multithreaded code incorrectly. > I have been told not to do comunication in a new thread; instead, I should > use asyncronus comunication. Some people advise that, but there's really nothing *wrong* with doing this in a second thread, and in fact I do similar things all the time with no ill effects. While async frameworks _can_ make this easier, they could also make it harder (at least for a while) as you adjust your brain to the new approach. Furthermore, at least in the case of wxPython and Twisted (on Windows) there can be problems integrating the two loops. I don't believe the latest Twisted claims to have fully solved the problems involved yet, so you might still be required to have a second thread for the TCP stuff. > What module should i use, asyncore, asynchat, twisted,(anohter) > How can i implement this asynchronous comunication and the ability to > stop this long run funciton (the measurement can take hours or days, so > i need a way to stop it)? I use a non-blocking socket and select() calls in my thread, and communicate with the GUI thread using appropriate Queue objects and calls to PostEvent() (or CallAfter()) on the wx side of things. It's pretty straightforward, so if you post a small piece of your application which reproduces the problem it shouldn't be hard for someone here to help you fix it. > Can asynchronous comunication garantee that the confirmation socket will > arrive in the correct order (one after each sended socket)? No more so than using threads, unless your problem is caused by the threads themselves (as I suggested above) in which case it might be easier to just fix the problem. -Peter -- http://mail.python.org/mailman/listinfo/python-list