On Fri, 01 Jun 2012 08:23:44 -0700, Temia Eszteri wrote: > I've got a bit of a problem - my project uses weak sets in multiple > areas, the problem case in particular being to indicate what objects are > using a particular texture, if any, so that its priority in OpenGL can > be adjusted to match at the same time as it being (de)referenced by any > explicit calls. > > Problem is that for certain high-frequency operations, it seems there's > too much data going in and out for it to handle
I doubt that very much. If you are using threads, it is more likely your code has a race condition where you are modifying a weak set at the same time another thread is trying to iterate over it (in this case, to determine it's length), and because it's a race condition, it only happens when conditions are *just right*. Since race conditions hitting are usually rare, you only notice it when there's a lot of data. -- Steven -- http://mail.python.org/mailman/listinfo/python-list