In article <eDnMq.3172$ik5.2...@newsfe03.iad>, K Richard Pixley <r...@noir.com> wrote: > Where would I look to find the current expected status of python3 on > MacOsX Lion? > > The distributed binaries aren't capable of allowing extensions that use gcc. > > I can build the source naked, but then it lacks some libraries, notably, > readline. > > Attempting to build the full Mac packages fails, even with the few tiny > patches I used for 2.7.2. > > Is anyone working on this? Are there pre-release patches available?
The short answer is: yes, it is being worked on but it has been taking longer than it should. The 64-bit/32-bit installers from python.org for Python 2.7.x and Python 3.2.x have been being built on 10.6 with gcc-4.2. OSX 10.7 (Lion) was initially released with Xcode 4.1 which still included a version of gcc-4.2 similar to what has been available all along in 10.6 (Snow Leopard). However, more recently, Apple has released Xcode 4.2 which finally removed gcc-4.2 and now only includes updated versions of llvm-gcc-4.2 (gcc front-end with an llvm code generator backend) and clang (clang front-end with an llvm backend). Apple has made it clear that they want developers and other users to move eventually to clang and that llvm-gcc is an interim step towards the migration to clang. While there are other reasons for that move (like the change in gcc licensing), I believe Apple believes that clang will provide an all-around better build experience (better code, better checking, better diagnostics, more flexibility). But, as with any major change to a build compiler and environment, lots of nitty and often knotty problems are to be expected. (For an idea of the breadth of them, peruse the MacPorts project mailing lists for all the issues they've been discovering in the many open source packages they support since they've moved to using clang by default.) Python is no exception. There are already a couple of fixes that have been applied for upcoming Python releases to deal with either llvm-gcc or clang issues. To further complicate things, prior to the release of Lion, Apple made a preliminary version of Xcode 4 available for Snow Leopard through the Mac App Store but appears to have removed it for new purchases after Lion was released although it seems that previous purchasers and paying members of the Mac Developer program can get updates for it. So, now some 10.6 users also no longer have gcc-4.2, although they do have the supported option of reverting to the most recent Xcode 3 release for 10.6 which is free and still available through the Apple Developer Connection website. The PSF (via python.org) also supplies 32-bit-only installer variants for OS X 10.3+ which were great for building applications to run on multiple versions of OS X. But since Xcode 4 doesn't ship the necessary SDK (10.4u) and gcc-4.0, that installer version is also problematic on 10.7. We need to be careful in developing any fixes that we don't inadvertently break anything for older OS X releases like 10.5. So, it's all a bit of mess at the moment with *a lot* of variables. I had hoped to complete a comprehensive set of tests of the most important combinations of build environments with the three current active branches of python development (2.7.x, 3.2.x, and the future 3.3) for 10.7, 10.6, as well as baselines on 10.5 and 10.4 several weeks ago but, unfortunately, other events intervened. Such is the downside of all-volunteer projects. But I will be working on completing this over the next couple of weeks and, after review by the other core developers, will summarize the known issues and suggested fixes on the python.org website (with pointers posted here). I expect that we will then need to push maintenance releases of 2.7.x and 3.2.x. In the meantime, the safest approach is to continue to build on OS X 10.6 with Xcode 3 installed. -- Ned Deily, n...@acm.org -- http://mail.python.org/mailman/listinfo/python-list