Hi, i've included the code so people can take a look. I've tried to expand on the thread of 26/05/2005 on "Checking for a full house". Code is suboptimal as I coded it rather quickly. I've added the "normal" classes one would expect from a cardgame: card, deck, hand etc.
1. I can detect most things except a straightflush. The problem with the code now is that it only returns 1 straight which is enough for mere "straight" detection but won't suffice for hand comparison and especially detecting straight flushes. For use in straight flush detection, the function would need to return all possible straights and then these would need to be checked to see if they are flushes. For instance a list [4,4,5,5,6,7,8] yields 4 different straights. A hand like [4,4,5,5,6,7,8,9] gets even worse. I can't see how i can do this using sets, i'll need to come up with another method since the suit is important. 2. Hand comparison. For this to succeed the getrank function would need to return the exact 5 cards that represent the highest hand. This could be less than 5 cards if one uses wildcards. Then you not only have the correct rank but also the highest hand so you can compare in case there are ties. 3. x wild. For games like "deuces wild", what would be the best way to manage those? I tought about removing them from a hand before shipping it of to the getrank function? Any ideas? Regards, Benedict Verheyen ===================== CODE ===================== """ Attempt for a poker cardgame representation Benedict Verheyen Code additions from web (http://www.ibiblio.org/obp/thinkCSpy/) and newsgroup comp.lang.python esp. Raymond Hettinger """ import random class Card(object): """ Represents a single card 2,3,4, ... 10, 11 for Jack, 12 for Queen, 13 for King, 14 for Ace """ suitList = ["Clubs", "Diamonds", "Hearts", "Spades"] rankList = [ "narf", "narf", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King", "Ace"] def __init__(self, suit=0, rank=0): """ Initialise a card @type suit: int @param suit: suit of the card (see suitList) @type rank: int @param rank: rank of the card (see rankList) """ self.suit = suit self.rank = rank def __str__(self): """ Pretty print a card """ return self.rankList[self.rank] + " of " + self.suitList[self.suit] def __cmp__(self, other): """ Compare 2 cards @type other: card @param other: the card to compare with """ # check the suits if self.suit > other.suit: return 1 if self.suit < other.suit: return -1 # suits are the same... check ranks if self.rank > other.rank: return 1 if self.rank < other.rank: return -1 # ranks are the same... it's a tie return 0 class Deck(object): """ Represents a deck of cards. We can have different decks of cards """ DECK_NORMAL = 1 # 52 cards def __init__(self,decktype=DECK_NORMAL): """ Makes a deck of cards @type decktype: type of deck @param decktype: what type of deck is it? (DECK_NORMAL,...) """ self.cards = [] for suit in range(4): for rank in range(2, 15): self.cards.append(Card(suit, rank)) def printdeck(self): """ Pretty print the deck """ for card in self.cards: print card def __str__(self): """ Pretty print the deck """ s = "" for i in range(len(self.cards)): s = s + " "*i + str(self.cards[i]) + "\n" return s def sort(self,rank=True,suit=False): """ Sort the deck """ def sortonrank(x,y): if x.rank > y.rank: return 1 if x.rank < y.rank: return -1 return 0 def sortonsuit(x,y): if x.suit > y.suit: return 1 if x.suit < y.suit: return -1 return 0 def sortonboth(x,y): return cmp(x,y) if ( rank == True and suit == False): self.cards.sort(sortonrank) elif ( suit == True and rank == False ): self.cards.sort(sortonsuit) else: self.cards.sort(sortonboth) # roept sort van card op def shuffle(self,nshuffle=1): """ Shuffle the deck of cards. This happens by swapping cards @type nshuffle: int @param nshuffle: how many times do we shuffle """ import random nCards = len(self.cards) # swap cards on place i and j for shuffle in range(nshuffle): print " shuffle %s " % shuffle for i in range(nCards): j = random.randrange(i, nCards) [self.cards[i], self.cards[j]] = [self.cards[j], self.cards[i]] def removecard(self, card): """ Removes a card from the deck. Do not use this function if you want to keep playing with the same deck afterwards! @type card: card @param card: card you want to remove """ if card in self.cards: self.cards.remove(card) return 1 else: return 0 def removecardindex(self,index): """ Remove a card at the given index. You get the card so you can return it to the deck later """ if ( index >= 0 and index <= len(self) ): return self.cards.pop(index) def addcard(self,card): """ Add the card back to the bottom of the deck @type card: card @param card: card you want to add to the deck """ self.cards.append(card) def popcard(self): """ Get the top card and deal it """ return self.cards.pop() def isempty(self): """ Is the deck empty? """ return (len(self.cards) == 0) def deal(self, hands, ncards=999): """ Deal a number of cards to the hands. ncards are dealt to each hand. @type hands: list @param hands: list of hands to deal to @type ncards: int @param ncards: number of cards to deal to each hand """ nhands = len(hands) for hand in hands: for i in range(ncards): if self.isempty(): break # break if out of cards card = self.popcard() # take the top card # hand = hands[i % nhands] # whose turn is next? hand.addcard(card) # add the card to the hand # print " deal card %s to %s " % (card,hand) def __len__(self): """ How many cards are there in the deck? """ return len(self.cards) class Hand(Deck): """ A hand is a kind of deck that contains cards """ def __init__(self, name=""): """ Make a hand of cards @type name: string @param name: hand belongs to person with this name """ self.cards = [] self.name = name """ def addcard(self,card) : self.cards.append(card) """ def __str__(self): """ Pretty print the hand """ s = "Hand " + self.name if self.isempty(): s = s + " is empty\n" else: s = s + " contains\n" return s + Deck.__str__(self) class CardGame(object): """ A card game """ def __init__(self): """ Start a card game by taking a deck of cards and shuffling it """ self.deck = Deck() self.deck.shuffle() class Rank(object): def __init__(self,rnk,name): self.rnk = rnk self.name = name def __str__(self): return self.name class HandComparator(object): pass class HandEvaluator(object): RANK_NOTHING = Rank(1,"High card") RANK_PAIR = Rank(2,"Pair") RANK_DOUBLEPAIR = Rank(3,"Double Pair") RANK_THREEOFAKIND = Rank(4,"Three of a Kind") RANK_STRAIGHT = Rank(5,"Straight") RANK_FLUSH = Rank(6,"Flush") RANK_FULLHOUSE = Rank(7,"Full House") RANK_FOUROFAKIND = Rank(8,"Four of a Kind") RANK_STRAIGHTFLUSH = Rank(9,"Straight Flush") RANK_FIVEOFAKIND = Rank(10,"Five of a Kind") def __init__(self): print "Ready to evaluate hands" def is_straight(self,hand,numwildcards=0): """Checks for a five card straight Inputs: list of non-wildcards plus wildcard count 2,3,4, ... 10, 11 for Jack, 12 for Queen, 13 for King, 14 for Ace Hand can be any length (i.e. it works for seven card games). Outputs: highest card in a five card straight or 0 if not a straight. Original list is not mutated. Ace can also be a low card (i.e. A2345). >>> is_straight([14,2,3,4,5]) 5 >>> is_straight([14,2,3,4,6]) 0 >>> is_straight([10,11,12,13,14]) 14 >>> is_straight([2,3,5], 2) 6 >>> is_straight([], 5) 14 >>> is_straight([2,4,6,8,10], 3) 12 >>> is_straight([2,4,4,5,5], 2) 6 """ hand = set(hand) if 14 in hand: hand.add(1) for low in (10,9,8,7,6,5,4,3,2,1): needed = set(range(low, low+5)) if len(needed & hand) + numwildcards >= 5: lhand = [x for x in hand] ind = lhand.index(low+4) str = lhand[ind-4:ind+1] return low+4 return -1 def is_group(self,hand,numwildcards=0): """Checks for pairs, threes-of-kind, fours-of-a-kind, and fives-of-a-kind Inputs: list of non-wildcards plus wildcard count 2,3,4, ... 10, 11 for Jack, 12 for Queen, 13 for King, 14 for Ace Hand can be any length (i.e. it works for seven card games) Output: tuple with counts for each value (high cards first) for example (3, 14), (2, 11) full-house Aces over Jacks for example (2, 9), (2, 7) two-pair Nines and Sevens Maximum count is limited to five (there is no seven of a kind). Original list is not mutated. >>> groups([11,14,11,14,14]) [(3, 14), (2, 11)] >>> groups([7, 9, 10, 9, 7]) [(2, 9), (2, 7)] >>> groups([11,14,11,14], 1) [(3, 14), (2, 11)] >>> groups([9,9,9,9,8], 2) [(5, 9), (2, 8)] >>> groups([], 7) [(5, 14), (2, 13)] """ result = [] counts = [(hand.count(v), v) for v in range(2,15)] for count, value in sorted(counts, reverse=True): newcount = min(5, count + numwildcards) # Add wildcards upto five numwildcards -= newcount - count # Wildcards remaining if newcount > 1: result.append((newcount, value)) return result def is_flush(self,hand,numwildcards=0): result = [] counts = [(hand.count(v), v) for v in range(0,4)] for count, suit in sorted(counts, reverse=True): newcount = min(5, count + numwildcards) # Add wildcards upto five numwildcards -= newcount - count # Wildcards remaining if newcount >= 5: # we have a flush, return the flush suit # result.append((newcount, value)) return suit return -1 def is_straightflush(self,hand,numwildcards=0): return -1 def getrank(self,hand,numwildcards=0): result_group = None result_straight = None result_flush = None result_sf = None nrofresult = 0 rank = None cardranks = [card.rank for card in hand.cards] cardsuits = [card.suit for card in hand.cards] # check for groups result_group = self.is_group(cardranks,numwildcards) rank = self.__rankgroup(result_group) # if rank is lower than a four of a kind, a straight flush is # still better """ if (rank[0] < HandEvaluator.RANK_FIVEOFAKIND): result_sf = is_straightflush(hand """ # if rank is lower than a fullhouse, a flush might be higher if (rank[0] < HandEvaluator.RANK_FULLHOUSE): result_flush = self.is_flush(cardsuits,numwildcards) if ( result_flush > -1 ): return self.__rankflush(result_flush) # if rank is lower than a straight, it's useful to check for a # straight if (rank[0] < HandEvaluator.RANK_STRAIGHT): result_straight = self.is_straight(cardranks,numwildcards) if ( result_straight > -1 ): return self.__rankstraight(result_straight) # return the rank return rank def __namerank(self,rank): return Card.rankList[rank] def __namesuit(self,suit): return Card.suitList[suit] def __rankgroup(self,group): pair = 0 trips = 0 ranks = [] if (len(group) == 0 ): return (HandEvaluator.RANK_NOTHING,ranks) for count,rank in group: ranks.append(self.__namerank(rank)) if ( count >= 5 ): return (HandEvaluator.RANK_FIVEOFAKIND,ranks) elif ( count == 4 ): return (HandEvaluator.RANK_FOUROFAKIND,ranks) elif ( count == 3 ): trips += 1 elif ( count == 2 ): # can lead to a double pair # check to see if we have a next pair pair += 1 # Full house? if ( trips >= 2 ): return (HandEvaluator.RANK_FULLHOUSE,ranks) if ( trips == 1 and pair >= 1 ): return (HandEvaluator.RANK_FULLHOUSE,ranks) # Trips if ( trips >= 1 ): return (HandEvaluator.RANK_THREEOFAKIND,ranks) # Check for a pair or a double pair if ( pair >= 2 ): return (HandEvaluator.RANK_DOUBLEPAIR,ranks) elif ( pair == 1 ): return (HandEvaluator.RANK_PAIR,ranks) def __rankflush(self,suit): ranks = [] ranks.append(self.__namesuit(suit)) return (HandEvaluator.RANK_FLUSH,ranks) def __rankstraight(self,highcard): ranks = [] ranks.append(self.__namerank(highcard)) return (HandEvaluator.RANK_STRAIGHT,ranks) def getprintablerank(self,handeval): rank = handeval[0] cards = handeval[1] what = "" if ( rank == HandEvaluator.RANK_PAIR or rank == HandEvaluator.RANK_THREEOFAKIND or rank == HandEvaluator.RANK_FOUROFAKIND or rank == HandEvaluator.RANK_FIVEOFAKIND ): what = "%s of %s's " % (rank, cards[0]) elif ( rank == HandEvaluator.RANK_FULLHOUSE ): what = "%s, %s's over %s's" % (rank, cards[0], cards[1]) elif ( rank == HandEvaluator.RANK_DOUBLEPAIR ): what = "%s, %s's and %s's" % (rank, cards[0], cards[1]) elif ( rank == HandEvaluator.RANK_NOTHING ): what = "%s" % rank elif ( rank == HandEvaluator.RANK_STRAIGHT ): what = "%s, %s high" % (rank,cards[0]) elif ( rank == HandEvaluator.RANK_FLUSH ): what = "%s of %s" % (rank,cards[0]) return what if __name__ == "__main__": # Deal to 5 players, first 3 cards, then 1 and another 3 todeal = [] for hnd in range(0,5): todeal.append(Hand("Player %s" % (hnd + 1) )) d = Deck() d.shuffle(3) print " Dealing 2 cards to all players " d.deal(todeal,3) print " Dealing 1 cards to all players " d.deal(todeal,1) print " Dealing 2 cards to all players " d.deal(todeal,3) print " What are the hands of the players " ev = HandEvaluator() for hand in todeal: print "%s" % hand rank = ev.getrank(hand) print "%s" % ev.getprintablerank(rank) print "*"*40 print " What's left in the deck?" print "%s" % d print " %s cards left in the deck " % len(d) -- http://mail.python.org/mailman/listinfo/python-list