Hi,

> 2) I saw this in the documentation for Destroy() -- "Frames and dialogs are 
> not destroyed immediately when this function is called -- they are added to a 
> list of windows to be deleted on idle time, when all the window's events have 
> been processed." That might be consistent with what you're seeing. The window 
> you're trying to destroy has no events in its queue. WHen you move the mouse 
> over it, the window processes those mouse events and then wx realizes, "Hey, 
> this window has processed all of its events, and it's on the list of windows 
> to be destroyed. I'd better get rid of it."
>
> If you're interested in experimenting, find a non-mouse way to force that 
> window to process an event and I'll bet that would have the same effect as 
> moving the mouse over it.

Thanks for the hint, I could solve the problem. After Destroy() I
added an extra event:

self.parent.Destroy()
self.parent.dc.SetFocus()

As you suggested, the extra event triggers the queue processing and
when it becomes empty the window gets destroyed.

Thanks,

Laszlo
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