Hi, > 2) I saw this in the documentation for Destroy() -- "Frames and dialogs are > not destroyed immediately when this function is called -- they are added to a > list of windows to be deleted on idle time, when all the window's events have > been processed." That might be consistent with what you're seeing. The window > you're trying to destroy has no events in its queue. WHen you move the mouse > over it, the window processes those mouse events and then wx realizes, "Hey, > this window has processed all of its events, and it's on the list of windows > to be destroyed. I'd better get rid of it." > > If you're interested in experimenting, find a non-mouse way to force that > window to process an event and I'll bet that would have the same effect as > moving the mouse over it.
Thanks for the hint, I could solve the problem. After Destroy() I added an extra event: self.parent.Destroy() self.parent.dc.SetFocus() As you suggested, the extra event triggers the queue processing and when it becomes empty the window gets destroyed. Thanks, Laszlo -- http://mail.python.org/mailman/listinfo/python-list