On Jul 3, 9:59 pm, Terry Reedy <tjre...@udel.edu> wrote: > On 7/3/2010 1:48 PM,mo reinawrote: > > > an anyone recommend a resource (book,tutorial,etc.) that focuses on > > application development in python? something similar to Practical > > Django Projects, but for stand alone applications instead of web apps > > (for now). > > > i'm in a bit of a funny place, i have a decent/good grasp of python > > syntax and my logic isn't bad, but i have no clue on how to assemble > > an application, i seem to be stuck on writing scripts. > > > i've looked at the source of a few projects but the flow is way over > > my head, i understand the syntax but not the logic, which is why i'm > > looking for a project-cenetered learning resource, instead of a > > reference or language-feature resource. also, it seems that a lot of > > app programming is 90% gui bindings, with very little actual code, or > > am i totally way off mark? > > If the app is a gui app and if logic is overly intermixed with gui > stuff, I am sure it can seem like that. Many recommend the MVC > model-view-controller model for app design. Even that can be confusing; > to me it should be model-controller-view, even though that is harder to > say. What are the data (values and objects) and how are they stored? > What are the rules for manipulating the data and objects? And then, and > only then, how to communicate with the user? > > > > > i recently picked up the django practical projects book, and in a few > > days i re-wrote a website i did with django. i feel it was the book's > > project-centric approach that made this possible. > > Another issue is who controls the flow of interactions, the user or the > code. For instance, a gui form used for input tends to direct the user > along a linear path. The same form, used for edit, presents existing > data and allows the user to pick and choose the fields to edit. This > distinction, along with MVC ideas, is important for reading source code. > > I have mostly seen this issue discussed in game reviews and game design > writing. In computer games, there is the same general difference between > a linear obstacle course game and a world to be explored in whatever > order one wants. (And there are some with both an explorable world *and* > a (somewhat optional) linear main quest line.) > > I am not familiar with any general app design books, but I have seen > game design articles and books that are on a par with writing about web > design. There are other books on business apps. > > -- > Terry Jan Reedy
so you're suggesting: -write core algorithm(model) -link algorithm(s) with each other and a central menu, if applicable(controller) -write views for gui or cli(view) this is actually the path that i follow when writing django apps, and is the sequence that is being used in "Practical Django Projects", where first the different classes/data structures are written, then linked together through the url file, and finally html is written for each "view". -- http://mail.python.org/mailman/listinfo/python-list