Gregory Ewing <greg.ew...@canterbury.ac.nz> wrote: > I came across a game on Big Fish Games recently (it was > "The Moonstone" IIRC) that appeared to have been built using > Python and py2app.
Python tends to be used more for scripting internal game logic than for every aspect of a game (which is, IMO, the right way to go about it). It's not a huge list of commercial games that does this[1], but it's a fairly classy one :) 1: http://en.wikipedia.org/wiki/Category:Python-scripted_video_games -- http://mail.python.org/mailman/listinfo/python-list