On Sun, May 23, 2010 at 3:35 PM, sturlamolden <stu...@molden.no> wrote:
> Yes I know about PyOpenGL, but then there is the speed argument: From > C I can make epeated calls to functions like glVertex4f with minial > loss of efficacy. Calling glVertex4f from Python (e.g. PyOpenGL) would > give me the Python (and possibly ctypes) overhead for each call, which > is considerable. > Not to counter your arguement, but I would just like to point out that calling glVertex*() repeatedly is always not as efficient as using a VBO or a display list. Cheers, Xav
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