On Sun, May 23, 2010 at 3:35 PM, sturlamolden <stu...@molden.no> wrote:

> Yes I know about PyOpenGL, but then there is the speed argument: From
> C I can make epeated calls to functions like glVertex4f with minial
> loss of efficacy. Calling glVertex4f from Python (e.g. PyOpenGL) would
> give me the Python (and possibly ctypes) overhead for each call, which
> is considerable.
>

Not to counter your arguement, but I would just like to point out that
calling glVertex*() repeatedly is always not as efficient as using a VBO or
a display list.

Cheers,
Xav
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