did this not go to the list? Arg, reply does in other mailing list. On Fri, May 21, 2010 at 5:48 AM, Jake b <ninmonk...@gmail.com> wrote:
> I took it as game-domain only question: > I don't know of any big game written in python. ( meaning python code, > using c++ libs. ) Verses games that at their is in c++ , calling a scripting > language under the hood. > Even if a game is written at its base in python, it still uses python > libraries which can use c++ under the hood. > > WoW had a huge amount of logic, in LUA combined with xml. Was cool seeing > the crazy things implemented. > > There are a lot that use a c++ engine, with a scripting engine under the > hood. python, lua, unrealscript, etc... Civ4 uses python for map generation. > Not sure how much else? > Wouldn't be surprised, alpha centauria even had text files you could mod > the game with. > > Unreal games: U, UT, UT2k4, etc.. (since before UT original, use > scripting(unreal script) to control basically everything.) There are > classes, and methods that 'do the work' in c++ for speed. > > From development point, You're on a deadline, if your company all know the > existing language/engine/api, there isn't much incentive to learn a new api, > and convert existing code, and not having all the previous examples, and > api's. [ That can even mean using game engine X, even if Y is in the same > language, and is technically better. ] > > > -- > Jake > -- Jake
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