Hi all, I am a bit confused about classes. What do you pass a class, since all the actual information is passed to __init__? For example, say you have a dog class. The dog object has a name, a size, and a color. I believe you would say this:
class dog(): def __init__(self, name, size, color): self.name=name self.size=size self.color=color #end def #end class What, then, gets passed to the class constructor? class dog(whatGoesHere?): Sometimes I see things passed to this. For example, if you create a class for a wxPython frame, you will say: class myapp(wx.App): In this case you pass something. However, I have a class that I use in one of my programs to create "contact" objects, which looks like this: class contact(): def __init__(self, name, email, status, service): self.name=name self.email=email self.status=status self.service=service #end def #end class Here, I do not pass anything to the class, only to __init__. What is going on? On a related note, is it horrible for resource usage to create a large array, up to 500 or so, where each member is a small object? I am thinking of, for example, a game board array where each member of the array is a "square" object. A square might have a status, a color, and other flags associated with it, so you could then say something like board[i][j].hasGamePiece=True. Lookups and adjustments like this will be going on a lot. Am I better off using an array of numbers where each number means something different? Thanks in advance for any info. -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap -- http://mail.python.org/mailman/listinfo/python-list