On 04/19/10 03:06, Martin P. Hellwig wrote: > On 04/18/10 12:49, Tim Diels wrote: >> Hi >> >> I was thinking of writing a GUI toolkit from scratch using a basic '2D >> library'. I have already come across the Widget Construction Kit. >> >> My main question is: Could I build a GUI toolkit of reasonable >> performance with the Widget Construction Kit, would it still feel more >> or less lightweight? By reasonable I mean that the user wouldn't think >> of the interface as being slow or unresponsive. >> >> I've also thought of using pyglet to build widgets with, but this would >> seem to be overkill. As a side question: by using opengl, the work would >> be delegated to the GPU rather than the CPU; is this always a good >> thing, or does it have downsides as well (performance, power usage, ...)? >> >> Are there any other libraries that may be of interest to me? >> >> Thanks in advance > > It probably depends on how low level you want to go, I have pondered > about the possibility myself to have an all python(ic) gui toolkit, > capable of writing a (x11) windowing manager itself with. > But I decided that using tkinter and just live with its rough corners is > more bang for the buck for me than to reimplement tkinter badly. >
Rather than writing a windowing toolkit from the low-level, I would rather like to see some wrapper for existing windowing toolkit which uses more pythonic idioms. Most popular python GUI toolkit currently in use are only a simple thin wrapper over the library they're wrapping and exposes a lot of the design considerations of the language that the toolkit was originally written in. Yes, even Tkinter that comes with the standard lib is a hack on top of python and looks much more Tcl-ish than pythonic. I have always had the idea of writing a windowing toolkit wrapper that creatively uses python features for maximum expressiveness (e.g. decorator, with-statement, for-each), but never got the time to write anything like that. -- http://mail.python.org/mailman/listinfo/python-list