On Mon, 09 May 2005 22:49:06 -0300, André Roberge wrote: > Scott David Daniels wrote: >> André Roberge wrote: >> >>>... Each time I refresh the screen, I could >>>force that call, then check to see if Evil has been >>>destroyed by Python, which would give me the information >>>I need to destroy Evil_twin behind the scene myself - >>>which is what I am really after. Wouldn't it be better if the robots draw themselfs onto the canvas? That way you don't have to worry about deletion, a robot would only draw itself when he's has to. So perhaps it's an idea to delegate the drawing of stuff to the objects themself rather then in the 'visibleworld' class.
> However (famous last words follow...) I feel it's not going to bite me > this time. The main reason is that, when Evil is gone, before the > screen gets updated, lots of drawing calls and wxYield() calls are made, > so that __del__ has lots of time to get called. Your relying on something that *will* bite you, the question is rather *when* will it bite you :-) IMHO, the approach to rely on Python to do your dirty work and then checks if it's done seems a bit VB to me :-) Stas Zytkiewicz -- http://mail.python.org/mailman/listinfo/python-list