To make the background information short, I am trying to take a program that uses Python for scripting and recompile it for Linux since it originally was built to run on Win32. The program itself was designed to be able to be compiled on Linux and someone made there on release with source that added python scripting. After some issues I got it to compile but now it is unable to import the files that it needs.
The program is running the following code... PyImport_Import( PyString_FromString("python.PlayerManager") ); This is meant to import the file PlayerManager.py inside of the python folder. However it throws the following Python Error (Gotten through PyErr_Print()) ImportError: No module named python.PlayerManager I am using 2.6.4 so I can't call it by the filename, does anyone know how to do a proper import? -- http://mail.python.org/mailman/listinfo/python-list