Gary Herron wrote:
Gerard Flanagan wrote:
A brute force approach - create a grid of small squares and calculate
which squares are in all circles. I don't know whether it is any
better than monte-carlo:
That's just what the monte-carlo method is -- except the full family of
monte-carlo methods can be quite sophisticated, including being more
general (pseudo or quasi random points instead of a regular grid) and
can provide a theoretical basis for calculating the rate of convergence,
and so on.
I would have said a Monte Carlo method necessarily involves random
sampling in some shape or form, no? (Casinos, Chance etc..) And as I've
previously understood Monte Carlo Integration, the technique involves
rather the ratio "hits/total sample" rather than the sum of small areas.
That's how I remember it, at least - it's been a while though.
Regards
G.F
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