On Dec 25, 9:25 am, Benjamin Kaplan <benjamin.kap...@case.edu> wrote: > On Fri, Dec 25, 2009 at 1:48 AM, Mensanator <mensana...@aol.com> wrote: > > On Dec 24, 10:18 pm, Benjamin Kaplan <benjamin.kap...@case.edu> wrote: > >> On Thu, Dec 24, 2009 at 9:11 PM, Mensanator <mensana...@aol.com> wrote: > >> > Ok, so I got a MacBook Air. > > >> > Has OS X 10.6 (Snow Leopard) and Python 2.6.1 already installed. > > >> > So I install Xcode, download macports and download gmpy-1.11rc1. > > >> > Following the instructions in mac_build.txt, I do the following: > > >> > - sudo /opt/local/bin/port install gmp > > >> > This works fine. > > >> > Then I do > > >> > - python setup.py install > > >> > This also works (a few warnings, but nothing looked serious). > > >> > Python 2.6.1 (r261:67515, Jul 7 2009, 23:51:51) > >> > [GCC 4.2.1 (Apple Inc. build 5646)] on darwin > >> > Type "help", "copyright", "credits" or "license" for more information. > >> >>>> import gmpy > >> >>>> gmpy.version() > >> > '1.11' > > >> > python gmpy_test.py > >> > Unit tests for gmpy 1.11 > >> > on Python 2.6.1 (r261:67515, Jul 7 2009, 23:51:51) > >> > [GCC 4.2.1 (Apple Inc. build 5646)] > >> > Testing gmpy 1.11 (GMP 4.3.1), default caching (100, 128) > >> > gmpy_test_cvr 151 tests, 0 failures > >> > . > >> > . > >> > . > >> > 25 tests in gmpy_test_rnd.__test__.rand > >> > 1469 tests in 42 items. > >> > 1469 passed and 0 failed. > >> > Test passed. > > >> > Looks like a viable gmpy module for 2.6. > > >> > What do I do AFTER I install Python 3.1? Just running python3.1 from > >> > the > >> > same directory doesn't work. > > >> > I've spent the last 5 days trying to figure that out. I hosed it so > >> > bad > >> > I somehow wrecked the 2.6 version to the point where it won't even > >> > load. > > >> > I just got done doing a factory restore of the entire OS to undo > >> > everything > >> > I did. Re-did all the above and got it back working. Haven't re- > >> > installed 3.1 > >> > yet. > > >> > Anbody have any idea how to make this work? > > >> Did you run setup.py with python3? Python 3.1 won't install itself as > >> the default python install for compatibility reasons so you have to > >> run "python3 install setup.py" to install it for that version of > >> python. > > > I wondered why there was both python3 and python3.1 in the bin > > directory. > > > But why, when I type... > > > $ python3 > > > ...do I get... > > > Python 3.1.1 (r311:74543, Aug 24 2009, 18:44:04) > > [GCC 4.0.1 (Apple Inc. build 5493)] on darwin > > Type "help", "copyright", "credits" or "license" for more information. > > > [1]+ Stopped python3 > > > I get the same result with python3.1. > > > So, no, trying python3 is of no help, same errors as before. > > There's hundreds of them, but they start out > > > $ /Library/Frameworks/Python.framework/Versions/3.1/bin/python3 > > setup.py install > > running install > > running build > > running build_ext > > building 'gmpy' extension > > creating build/temp.macosx-10.3-fat-3.1 > > creating build/temp.macosx-10.3-fat-3.1/src > > Compiling with an SDK that doesn't seem to exist: /Developer/SDKs/ > > MacOSX10.4u.sdk > > Please check your Xcode installation > > gcc -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk - > > fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -I./src -I/ > > opt/local/include -I/Library/Frameworks/Python.framework/Versions/3.1/ > > include/python3.1 -c src/gmpy.c -o build/temp.macosx-10.3-fat-3.1/src/ > > gmpy.o > > In file included from src/gmpy.c:206: > > /Library/Frameworks/Python.framework/Versions/3.1/include/python3.1/ > > Python.h:11:20: error: limits.h: No such file or directory > > /Library/Frameworks/Python.framework/Versions/3.1/include/python3.1/ > > Python.h:14:2: error: #error "Something's broken. UCHAR_MAX should be > > defined in limits.h." > > /Library/Frameworks/Python.framework/Versions/3.1/include/python3.1/ > > Python.h:18: > > > Any other ideas? Do I have to install a separate Python 3? > > That's not a Python 3 problem. It appears to be a problem in the build script. > > > Compiling with an SDK that doesn't seem to exist: /Developer/SDKs/ > > MacOSX10.4u.sdk > > My guess would be you're on Snow Leopard
Yes, this machine has OS X 10.6. > while the original developer > is either on Tiger or Leopard. The script wants to use the 10.4 SDK > but Apple only includes the SDKs for the latest 2 versions of OS X. Is there any easy way to fix the build script? Is there a hard way? Which files comprise the build script? Thanks for your help. > > > > > > >> > -- > >> >http://mail.python.org/mailman/listinfo/python-list > > > -- > >http://mail.python.org/mailman/listinfo/python-list -- http://mail.python.org/mailman/listinfo/python-list