On 12/20/2009 2:53 PM, sturlamolden wrote:
On 20 Des, 01:46, Lie Ryan<lie.1...@gmail.com>  wrote:

Not necessarily, you only need to be certain that the two streams don't
overlap in any reasonable amount of time. For that purpose, you can use
a PRNG that have extremely high period like Mersenne Twister and puts
the generators to very distant states.

Except there is no way to find two very distant states and prove they
are distant enough.

Except only theoretical scientist feel the need to prove it and perhaps perhaps for cryptographic-level security. Random number for games, random number for tmp files, and 99.99% random number users doesn't really need such proves.

And don't forget the effect of the very long period of PRNG like Mersenne Twister (2**19937 − 1, according to Wikipedia) makes it very unlikely to choose two different seeds and ended up in nearby entry point. Let's just assume we're using a 2**64-bit integer as the seeds and let's assume the entry point defined by these seeds are uniformly distributed you would to generate (on average) 2.34E+5982 numbers before you clashes with the nearest entry point. Such amount of numbers would require decades to generate. Your seed generator guard would only need to prevent seeding parallel generators with the same seed (which is disastrous), and that's it, the big period covers everything else.
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