jefm wrote: > these are the imports I use: > > from OpenGL.GL import * > from OpenGL.GLUT import * > from OpenGL.GLU import * > PyOpenGL will use the default OpenGL renderer for your system, however, before you have an OpenGL context (rendering window) the system can report whatever the heck it wants to for the various values (in this case looks like it is reporting the generic microsoft renderer until you ask for a context). Try this instead:
from OpenGL.GL import * from OpenGL.GLUT import * from OpenGL.GLU import * resX,resY = (400,300 ) if __name__ == "__main__": glutInit([]) glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) glutInitWindowSize(resX, resY) glutInitWindowPosition(0, 0) window = glutCreateWindow("hello") for name in (GL_VENDOR,GL_RENDERER,GL_SHADING_LANGUAGE_VERSION,GL_EXTENSIONS): print name,glGetString(name) HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com -- http://mail.python.org/mailman/listinfo/python-list