2009/9/25 Paul Boddie <p...@boddie.org.uk>: > On 25 Sep, 13:21, Olof Bjarnason <olof.bjarna...@gmail.com> wrote: >> >> I am thinking of two target audiences: >> >> 1. Early adopters/beta-testers. This would include: >> - my non-computer-geek brother on a windows-machine. I'll go for py2exe. >> - any non-geek visiting my blog using windows (py2exe) > > I'd really like to hear of any positive experiences making installers > involving PyGame for any system, but especially for Windows using > cross-compilation of Python and library dependencies from non-Windows > systems with tools such as gcc for mingw32.
I'm using VirtualBox+WinXP on my Ubuntu development computer. Good enough for me.. > >> - any geeks visiting my blog that use Ubuntu (tell them about the >> PPA-system) >> - any geeks visiting my blog that are non-Ubuntu (i'll just provide >> the source code and tell them to apt-get python-pygame) > > Typically, applications such as games written to use PyGame can just > run out of their distribution directory if that's good enough. You can > go to all kinds of lengths to make the game comply with packaging > standards and appear in the desktop menus - the latter is actually > quite easy within the Debian packaging infrastructure once you know > how - but it's not really necessary. So what approach do you suggest? I've gotten as far as understanding how to add menu-items to the Ubuntu menus, simple .desktop file format to do that. One could "cheat" and write an install.sh script that adds the appropriate menu item, sudo-apt-gets the PyGame dependency (python is there by default in Ubuntu). The menu item could point to the download directory simply.. > > Paul > -- > http://mail.python.org/mailman/listinfo/python-list > -- twitter.com/olofb olofb.wordpress.com olofb.wordpress.com/tag/english -- http://mail.python.org/mailman/listinfo/python-list