On Tue, May 5, 2009 at 8:52 AM, George Oliver <georgeolive...@gmail.com> wrote: > hi, I'm a Python beginner with a basic question. I'm writing a game > where I have keyboard input handling defined in one class, and command > execution defined in another class. The keyboard handler class > contains a dictionary that maps a key to a command string (like 'h': > 'left') and the command handler class contains functions that do the > commands (like def do_right(self):), > > I create instances of these classes in a list attached to a third, > 'brain' class. What I'd like to have happen is when the player presses > a key, the command string is passed to the command handler, which runs > the function. However I can't figure out a good way to make this > happen. > > I've tried a dictionary mapping command strings to functions in the > command handler class, but those dictionary values are evaluated just > once when the class is instantiated. I can create a dictionary in a > separate function in the command handler (like a do_command function) > but creating what could be a big dictionary for each input seems kind > of silly (unless I'm misunderstanding something there). > > What would be a good way to make this happen, or is there a different > kind of architecture I should be thinking of?
You could exploit Python's dynamism by using the getattr() function: key2cmd = {'h':'left'} cmd_name = key2cmd[keystroke] getattr("do_"+cmd_name, cmd_handler)() #same as cmd_handler.do_left() Cheers, Chris -- http://blog.rebertia.com -- http://mail.python.org/mailman/listinfo/python-list