On Apr 24, 10:11 am, DC16 <luster...@gmail.com> wrote: > On Apr 23, 4:03 pm, Mike Driscoll <kyoso...@gmail.com> wrote: > > > > > On Apr 23, 6:46 am, DC16 <luster...@gmail.com> wrote: > > > > I am using pygame and OpenGL. > > > How do I make a gamepad able to move the camera to a side of a cube on > > > screen. > > > > Here is the code for keyboard use: > > > > import pygame > > > from pygame.locals import * > > > import sys > > > from OpenGLLibrary import * > > > > pygame.init() > > > > Screen = (800,600) > > > Window = glLibWindow(Screen,caption="Camera Test") > > > View3D = glLibView3D((0,0,Screen[0],Screen[1]),45) > > > View3D.set_view() > > > > Camera = glLibCamera([0,0.5,6],[0,0,0]) > > > > glLibColorMaterial(True) > > > > drawing = 0 > > > Objects = [glLibObjCube(),glLibObjTeapot(),glLibObjSphere > > > (64),glLibObjCylinder(0.5,1.0,64),glLibObjCone(0.5,1.8,64)] > > > > while True: > > > key = pygame.key.get_pressed() > > > for event in pygame.event.get(): > > > if event.type == QUIT: > > > pygame.quit() > > > sys.exit() > > > if event.type == KEYDOWN: > > > if event.key == K_ESCAPE: > > > pygame.quit() > > > sys.exit() > > > if event.key == K_RETURN: > > > drawing += 1 > > > if drawing == 5: > > > drawing = 0 > > > if event.key == K_1: glLibColor((255,255,255)) > > > if event.key == K_2: glLibColor((255,0,0)) > > > if event.key == K_3: glLibColor((255,128,0)) > > > if event.key == K_4: glLibColor((255,255,0)) > > > if event.key == K_5: glLibColor((0,255,0)) > > > if event.key == K_6: glLibColor((0,0,255)) > > > if event.key == K_7: glLibColor((128,0,255)) > > > if key[K_LEFT]: Camera.set_target_pos([-6,0.5,0]) > > > elif key[K_RIGHT]: Camera.set_target_pos([6,0.5,0]) > > > elif key[K_UP]: Camera.set_target_pos([0,6,2]) > > > elif key[K_DOWN]: Camera.set_target_pos([0,-6,2]) > > > else: Camera.set_target_pos([0,0.5,6]) > > > > Camera.update() > > > > Window.clear() > > > Camera.set_camera() > > > Objects[drawing].draw() > > > Window.flip() > > > > How do I change it so that a gampad can move the camera in the same > > > way. > > > (Ignore the colour changing code) > > > > Thanks, > > > Dexter (DC16) > > > > BTW the code was originally by someone else. > > > Try cross-posting to the pygame guys:http://www.pygame.org/wiki/info > > > I read that pyglet will have some sort of gamepad support soon too, so > > you might want to check that project out as well. > > > - Mike- Hide quoted text - > > > - Show quoted text - > > I cannot find any code for gamepad/joypad on there.
I guess I was thinking of this: http://pypi.python.org/pypi/jaraco.input/1.0 Mike -- http://mail.python.org/mailman/listinfo/python-list