I think I found the answer to the last question. "A primitive lock is a synchronization primitive that is not owned by a particular thread when locked." -17.2.2. Lock Objects
So that's a no. On Wed, Apr 15, 2009 at 8:55 PM, Scott Flynn <sc...@starlon.net> wrote: > > I'm finally around to playing around with my LCD module. I chose Linux for > OS, pygtk for the GUI, a CF635 Python library written by Thomas Cauley (found > on CF website) for a starting point in sending commands to the LCD, and > gobject.io_add_watch for listening for packets coming from the LCD. It became > clear as soon as I started receiving packets that I would need some threading > support. My attempts at working that in have been successful to some degree, > but there's still something, and while I doubt many can run the program to > see what it does, I was hoping someone could possibly tell me if I'm just > going about this threading business "the wrong way." > > You can download the files from http://starlon.net/files/CF635.1.tar.gz > > Pertinate files: CF635.py (main file), CFListener.py, CFFans.py, > pyCF635Driver.py > > Basically, when I set a fan or more to report, the packets come in fine and > the program processes them, but every once in a while the GUI hangs. I'm not > sending commands to the LCD during this time. I'm just letting the program > run. I realize outgoing commands aren't wrapped/threaded yet. I'm not sure if > they need to be. I have a threading.Lock setup in SendCommand though, so I'm > also wondering if I need the threading. -- http://mail.python.org/mailman/listinfo/python-list