On Apr 14, 9:45 pm, Ross <ross.j...@gmail.com> wrote: > On Apr 14, 7:18 pm, Aaron Brady <castiro...@gmail.com> wrote: > > > > > On Apr 14, 7:01 pm, Aaron Brady <castiro...@gmail.com> wrote: > > > > On Apr 14, 12:37 pm, Ross <ross.j...@gmail.com> wrote: > > > > > On Apr 14, 10:34 am, Ross <ross.j...@gmail.com> wrote: > > > > > > On Apr 14, 5:57 am, a...@pythoncraft.com (Aahz) wrote: > > > > > > > In article > > > > > > <f64c9de2-3285-4f74-adb8-2111c78b7...@37g2000yqp.googlegroups.com>, > > > > > > > Ross <ross.j...@gmail.com> wrote: > > > > > > >On Apr 13, 9:08=A0am, a...@pythoncraft.com (Aahz) wrote: > > > > > > >> In article > > > > > > >> <c569228f-f391-4317-83a2-08621c601...@r8g2000yql.googlegroups.= > > > > > > >com>, > > > > > > >> Ross =A0<ross.j...@gmail.com> wrote: > > > > > > > >>>I'm sorry...my example was probably a bad one. A better example > > > > > > >>>of > > > > > > >>>output I would like would be something like [[1,2],[3,4],[5,6]] > > > > > > >>>and > > > > > > >>>then for the leftovers list [7,8,9,10 etc]. What I'm trying to > > > > > > >>>do is > > > > > > >>>produce some sort of round robin algorithm for tennis that is > > > > > > >>>constrained by the number of courts available each week. So if > > > > > > >>>there > > > > > > >>>are only 3 courts available for a singles league and 10 people > > > > > > >>>have > > > > > > >>>signed up, 4 players will have a bye each week. I want my > > > > > > >>>algorithm to > > > > > > >>>produce unique matchups each week and also give each player the > > > > > > >>>same > > > > > > >>>angle? > > > > > > > >> How about Googling for "round robin algorithm python"? ;-) > > > > > > > >I have the basic algorithm and it works fine...I'm just having > > > > > > >trouble > > > > > > >adding another parameter to it that allows for court constraints > > > > > > >and > > > > > > >bye weeks. > > > > > > > You'll need to give us more information, then. Why don't you start > > > > > > with > > > > > > the core algorithm you're using? > > > > > > -- > > > > > > Aahz (a...@pythoncraft.com) <*> > > > > > > http://www.pythoncraft.com/ > > > > > > > Why is this newsgroup different from all other newsgroups? > > > > > > Here's the core algorithm I'm using: > > > > > > >>> def round_robin(teams,rounds): > > > > > > if len(teams)%2: > > > > > teams.append(None) > > > > > mid = len(teams) //2 > > > > > for i in range(rounds): > > > > > yield zip(teams[:mid], teams[mid:]) > > > > > teams = teams[0:1] + teams[mid:mid+1] + > > > > > teams[1:mid-1]+teams[mid > > > > > +1:]+teams[mid-1:mid] > > > > > > >>> if __name__== '__main__': > > > > > > rounds = 15 > > > > > teams = range(16) > > > > > for round in round_robin(teams,rounds): > > > > > print round > > > > > fyi rounds=15 and teams =range(16) was just test code I was playing > > > > around with...they could theoretically be anything. > > > > Here is an idea. Create a list of all possible pairs, using > > > itertools.combinations. You'll notice everyone gets equal play time > > > and equal time against each other on a pair-by-pair basis. Then, call > > > random.shuffle until one player isn't playing on two courts in one > > > day. > > > This might take a long time. Not that I can guarantee that a depth- > > first-search would be any faster, or that a breadth-first-search would > > run faster *and* run in available memory. <cough> > > I have a sub-optimal solution that I'm playing with now. Since my > output is a list of tuples and looks something like this (if there > were 16 teams and 15 rounds), I could designate a each nth tuple in > each round as a bye, but since the 1st item in my list remains fixed, > it's suboptimal. For example, you could say every 4th (and/or 3rd , > 5th, etc depending on how many available cts) tuple in each round gets > a bye and pop() it from the list...:
<multiposting> The randomizing solution isn't quite suitable for 16 teams. With 5 teams/1 court, and 5 teams/2 courts, 6 teams/2 courts, the solution comes within seconds. For 7 teams/3 courts, the solution takes a few minutes. (1 GHz.) Here's the code. I doubt it's adequate, but it still could be faster, and is definitely less stressful, than by hand. For any long-running calculations, save your results. from itertools import combinations, permutations import string import random as ran def circulate( num_players, num_courts ): ''' 2 players per court ''' assert num_players<= 26, '26 players max' assert num_players> 2* num_courts, 'no randomization needed' player_set= set( string.ascii_lowercase[ :num_players ] ) combs= list( ''.join( x ) for x in combinations( player_set, 2 ) ) #print( len( list( permutations( combs ) ) ) ) iteration= 0 while 1: ran.shuffle( combs ) #print( combs ) ok= True for i in range( 0, len( combs ), num_courts ): cur= ''.join( combs[ i: i+ num_courts ] ) #print( cur ) if len( set( cur ) )!= len( cur ): # any dupes in round ok= False break if ok: return [ combs[ i: i+ num_courts ] for i in range( 0, len ( combs ), num_courts ) ] iteration+= 1 if iteration & 0xFFFF== 0: print( iteration, hex( iteration ) ) -- http://mail.python.org/mailman/listinfo/python-list