Ben <bnsili...@gmail.com> wrote: > No, It uses the the S-lang for video, and input control. However, SLAG > is more of an abstract layer on top of that. > > It has a Structures that contains menus and screens (menumodule / > screenmodule). One LOADS them up with parameters. such as creating > a new menu is like: > > OpenMenu( Company name, SubSystem, this program name, mode, bottom > status display) - Create initial menu structure Addtomenu(Menu > Block Set name, DISPLAY line, ID, type of program, password ID ) - > add to / update MENU blocks. runMenu() - Displays the whole create > menu structure. > > The Menu structure is done in pull downs and scrollable blocks in a > TUI (text User Interface) and using the S-lang screen library is > fully mouseable. > > The screen module works mych the same way, but with the abiltity to > open and close and work within "Sub Screens". > > For those who do not know, S-lang is a interpreted language much > like Python. However, there is s direth of library modules. The > original S-lang started out as library of screen of keyboard > modules, but has been expanded > > My SLAG project does not care in reality WHICH or what language, it > is simply handling menu and screen control.
So do you want to embed python into your code? I'm still not clear what you are trying to achieve with python, though I have a better idea what SLAG is now! -- Nick Craig-Wood <n...@craig-wood.com> -- http://www.craig-wood.com/nick -- http://mail.python.org/mailman/listinfo/python-list