On Tue, Aug 19, 2008 at 1:16 PM, RgeeK <[EMAIL PROTECTED]> wrote: > Experimenting with graphics in an app: it's AUI based with a few panes, one > of which has a panel containing a few sizers holding UI elements. One sizer > contains a panel that needs some basic line-drawing graphics in it. > > I use the wxPython demo app heavily to figure this stuff out, and my > experiments seem to work, but I'm flying blind somewhat. > > Can someone englighten me about the wx.GraphicsContext versus wx.PaintDC > (BTW what does PaintDC stand for? Drawing Context perhaps?) > > The scrolledWindow and GraphicsContext examples are helpful, but it appears > I can draw a rectangles, lines and text in either just a straight wxPaintDC, > or can do: > > dc = wx.PaintDC(self) > gc = wx.GraphicsContext.Create(dc) > > ...and do the same drawing with gc.DrawText etc... > > Can someone clarify the differences or added value of the gc over the dc, > and is using the dc alone a valid approach? Where will it end up biting me > - I don't mean which body part :) Perhaps I should say in which situation > will it bite... >
This is probably better suited to the wxPython ML instead of c.l.p, because it's so specific. In short: wxDC (and friends) are traditional raster based drawing contexts. wxGraphicsContext is a vector/path based API. If you're doing drawing that's suited for a vector format (like line drawing probably is), using wxGraphicsContext will give you better image quality as well as the general vector features like free scaling, rotation, transforms, etc, -- http://mail.python.org/mailman/listinfo/python-list