Hello, I spent almost a week to be able to embed Python within my C++ game engine. I wrote a mini-tutorial of what I was able to do so far here : http://forums.indiegamer.com/showpost.php?p=169352&postcount=9
At the end of my tutorial, I wrote : "You can do the same with C++ classes, and with structures within structures. Swig can parse & wrap most C/C++ declarations." Gloups, I was so wrong..! :-S It seems that I can read a struct within my struct, but I cannot write values to it. Also, I cannot access the array from within my struct. Any help to achieve this would be very welcome. Here the problem in detail : I'm using Python 2.5.2 & Swig 1.3.36. The structures : struct SIn { int in1, in2; }; struct SPythoned { SIn Inner; float Skill[16]; }; The python code : ======================= def TestObject(o): print(type(o)) print(type(o.Skill)) print(o.Skill) print(type(o.Inner)) print(type(o.Inner.in1)) print(o.Inner.in1) print(o.Inner.in2) o.Inner.in1 = 12 o.Inner.in2 = 17 print(o.Inner.in1) print(o.Inner.in2) ======================= It gives me this output : ======================= <class 'TE2008.SPythoned'> <type 'PySwigObject'> _20fd1300_p_float <class 'TE2008.SIn'> <type 'int'> 2 22 2 22 ======================= So althought I can read the value, the "o.Inner.inX = Y" are without effect..! (and checking the value in the object in the C part confirms this). Moreover, if I add these lines : for i in range(16) : print(o.Skill[i]) I get this error : Traceback (most recent call last): File "d:\TE 2008\PyTest.py", line 32, in TestObject print(o.Skill[i]) TypeError: 'PySwigObject' object is unsubscriptable Any idea how to make this work ..? -- http://mail.python.org/mailman/listinfo/python-list