Rafe a écrit :
Hi,
I've been thinking in circles about these aspects of Pythonic design
and I'm curious what everyone else is doing and thinks. There are 3
issues here:
1) 'Declaring' attributes
There's nothing like "declaration" of variables/attributes/whatever in
Python.
- I always felt it was good code practice to
declare attributes in a section of the class namespace. I set anything
that is constant but anything variable is set again in __init__():
Class A(object):
name = "a name"
type = "a typee"
childobject = None
def __init__(self, obj):
self.childobject = object
This makes it easy to remember and figure out what is in the class.
Granted there is nothing to enforce this, but that is why I called it
'code practice'. Do you agree or is this just extra work?
It's not only extra work, it's mostly a WTF. You create class attributes
for no other reasons than to mimic some other mainstream languages. If I
was to maintain such code, I'd loose valuable time wondering where these
class attributes are used.
2) Internal attributes (starting with 2x'_') aren't inherited.
Yes they are. But you need to manually mangle them when trying to access
them from a child class method. FWIW, that *is* the point of
__name_mangling : making sure these attributes won't be accidentally
overwritten in a child class.
Do you
just switch to a single '_' when you want an "internal" attribute
inherited? These are attributes I want the classes to use but not the
user of these classes. Of course, like anything else in Python, these
aren't really private. It is just a convention, right? (The example
for #3 shows this.)
Yes. The (*very* strong) convention is that
_names_with_simple_leading_underscore denote implementation attributes.
3) It isn't possible to override a piece of a Property Descriptor. To
get around this, I define the necessary functions in the class but I
define the descriptor in the __new__() method so the inherting class
can override the methods. Am I overlooking some basic design principle
here? This seems like a lot of work for a simple behavior. Example:
class Base(object):
def __new__(cls):
setattr(cls,
"state",
property(fget = cls._Get_state,
fset = cls._Set_state,
fdel = None,
doc = cls._doc_state))
obj = super(Base, cls).__new__(cls)
return obj
state = None # Set in __new__()
_state = True
_doc_state = "The state of this object"
def _Get_state(self): return self._state
def _Set_state(self, value): self._state = value
pep08 : attribute names (including methods) should be all_lower.
class Child(Base):
def _Get_state(self):
# Do some work before getting the state.
print "Getting the state using the child's method"
return self._state
print Child().state
How often do you really need to override a property ? (hint : as far as
I'm concerned, it never happened so far). Now you have two solutions :
either redefine the whole property in the derived class, or, if you
really intend your property to be overriden, provide a "template method"
hook.
I'd say you're making things much more complicated than they need to be.
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