I used to use PyGame but the horrible delay waiting for OS X binaries put me off.
I now use Pyglet extensively, and combine Pyglet + Rabbyt to get amazing sprite handling speeds. Pyglet/Rabbyt make use of OpenGL which comes installed on all the major systems out there. PyGame requires the installation of the SDL library to work so is a lot larger installation requirement. There are two books I know of currently in print on game programming, both use PyGame as it was out first. One book is horrible and only worth for cleaning yourself up after you use the bathroom. The second is really well written (The L express game programming book) and highly recommended if you need to get some basic game design and programming under your belt in Python. That said its stupidly easy to port examples to work on Pyglet/Rabbyt so you won't do yourself a dis-service if you want to buy the book but want to develop later in Pyglet/Rabbyt. Cheers, PN P.S. Since you've likely found Pyglet and PyGame already, the only other reference URL you need is for Rabbyt so go here for that: http://matthewmarshall.org/projects/rabbyt/ 2008/7/19 Michael Lubker <[EMAIL PROTECTED]>: > Any people that use Python as the predominant language for their game > development here? > > ~Michael > -- > http://mail.python.org/mailman/listinfo/python-list > -- http://mail.python.org/mailman/listinfo/python-list