In Python, I retrive an Entity from the EntityList:

elist = EntityList()
elist.append(Entity())
elist.append(Entity())

entity = elist.get_at(0)

entity.foo()

But it crashes inside foo() as the private static data is empty; or
rather the string array is empty. I know before that point that the
private static data is valid when accessed earlier by the C++ code as
the program works fine. It just won't work from Python, so somehow the
private static data has been blown away but I can't work out where or
why.

Probably it is a problem of lifetime. What is the signature of append? Who deletes the appended Entity in C++ code? If append takes a raw pointer, Boost.Python copies the pointer but destroys the Entity object because it is a temporary and its reference count went to zero. So the pointer in the list is referring to a destroyed object, which results in undefined behaviour.

Did you have a look at the lifetime policies of Boost.Python? The simplest way to workaround the problem is using const reference arguments, and always use value semantics. If it can result in a performance penalty, another simple way is using shared_ptr's, which have their own reference count (different from the one in CPython lib), but Boost.Python does the magic to make them work together.

HTH,
Giuseppe
--
http://mail.python.org/mailman/listinfo/python-list

Reply via email to