do i need to call Graph.find_path?
>>> g = Graph({'A': ['B', 'C'], 'B': ['C', 'D'], 'C': ['D'], 'D': ['C'], 'E': ['F'], 'F': ['C']}) >>> g <__main__.Graph instance at 0x01D74378> >>> g.find_all_paths('A', 'C') Traceback (most recent call last): File "<pyshell#10>", line 1, in <module> g.find_all_paths('A', 'C') File "C:/Python25/Progs/pygameProgs/visualgraph/graph.py", line 26, in find_all_paths newpaths = find_all_paths(self.dictionary, node, end, path) NameError: global name 'find_all_paths' is not defined >>> g.find_path('A', 'C') Traceback (most recent call last): File "<pyshell#11>", line 1, in <module> g.find_path('A', 'C') File "C:/Python25/Progs/pygameProgs/visualgraph/graph.py", line 13, in find_path newpath = find_path(self.dictionary, node, end, path) NameError: global name 'find_path' is not defined >>> class Graph: def __init__(self, dictionary): self.dictionary = dictionary def find_path(self, start, end, path=[]): path = path + [start] if start == end: return path if not self.dictionary.has_key(start): return None for node in self.dictionary[start]: if node not in path: newpath = find_path(self.dictionary, node, end, path) if newpath: return newpath return None def find_all_paths(self, start, end, path=[]): path = path + [start] if start == end: return [path] if not self.dictionary.has_key(start): return [] paths = [] for node in self.dictionary[start]: if node not in path: newpaths = find_all_paths(self.dictionary, node, end, path) for newpath in newpaths: paths.append(newpath) return paths def find_shortest_path(self, start, end, path=[]): path = path + [start] if start == end: return path if not self.dictionary.has_key(start): return None shortest = None for node in self.dictionary[start]: if node not in path: newpath = find_shortest_path(self.dictionary, node, end, path) if newpath: if not shortest or len(newpath) < len(shortest): shortest = newpath return shortest -- http://mail.python.org/mailman/listinfo/python-list