Many city travel surveys collect source destination trip-start data; you might be able to find one of these studies.
I think each car in your simulation should have a destination. Then the simulation needs a route-finder, and cars can progress along their routes as traffic permits -- or even change routes if traffic seems too slow. I think if you start with a very small city -- perhaps just a 5 by 5 grid, and generate sources and destinations at intersections randomly along the perimeter, you'll have enough to prototype all of the building blocks. Gerry On May 12, 6:37 am, Iman <[EMAIL PROTECTED]> wrote: > hi > i'm working on some simulation project . i'm going to simulate traffic > of a city. > this simulation has cars , passengers , non-movable objects and > Traffic signals . > i've made cars as intelligent agent . it has thinking method , > changing states agents ... > the main problem is i have problem to move my agents in world . > it would be possible to add some method to agent which move agent in > random destination . > but i'm trying to find some patterns which is designed for this > problems . > is there any sample source code in python or links, docs to help me ? > thanks for your attention . -- http://mail.python.org/mailman/listinfo/python-list