v4vijayakumar said: > In computer based, two player, board games, how to make computer play?
Write some code that works out what the computer player should do. If you want a better answer, ask a better question. > Are there any formal ways to _teach_ computer, to choose best possible > move? That's a better question. The obvious ways are DFS, BFS, and databases. For example, take backgammon, and computer goes first. You roll the PRNGs and get 6, 1. You (the computer) have never played this game before, so you don't have a database of good moves. Your legal moves are: 24,18 and 24,23 24,18 and 8,7 24,18 and 6,5 13,7 and 24,23 13,7 and 8,7 13,7 and 6,5 Of these, which is the best? DFS (Depth-First Search) and BFS (Breadth-First Search) can help you answer that question. What you do is define an evaluation function for the position, based on things like how many blots, how many on the bar, whether you have a prime, and so on. Then you *play the game* in simulation, as deeply as you can (which won't be very deep, actually), evaluating all the time. Once you've found the position that does you most good (or least harm) no matter what die-rolls the opponent may get and no matter how skilfully he or she plays, you know what to get your computer player to do next. If you're clever, you'll keep the solution tree around, destroying only the bits of it that won't ever be used again - to save processing time on your next turn. If you're really clever, you'll write a lot of this information down in a file, a sort of opening "book", so that you don't have to calculate everything from scratch every time. For example, in the above situation, there is no need to calculate, because it's a no-brainer: 13,7 and 8,7 is far and away the best move. > I know this is kind of off-topic here. Please redirect me, if there > are more appropriate newsgroup. comp.programming is probably where you want to be, at least to start off with. -- Richard Heathfield <http://www.cpax.org.uk> Email: -http://www. +rjh@ Google users: <http://www.cpax.org.uk/prg/writings/googly.php> "Usenet is a strange place" - dmr 29 July 1999 -- http://mail.python.org/mailman/listinfo/python-list