I'm making a game where you'll be able to make your own mods and I want to be able to write these mods in python. However, python has a lot of "dangerous" functions (like erase any file on the harddrive etc) so I want a "safe" python. I first found RExec but that is disabled in python 2.5 so I was thinking about building python from source with a few changes. The changes I was thinking about was to change the import function so that it should only be able to import the .pyd-files that I allow (and it should of course still be able to import any .py-file) and remove or change the builtin functions that are "dangerous". Is this enough to make a "safe" python that can't do anything "dangerous"?
I'm going to embed this "safe" python into my game and I've discovered that when I embed the original python and the mod wants to import a .py-file that is not in the game directory it will search for the .py-file in the python directory that is installed on my computer. Can I somehow prevent the embedded python to look in the python directory? Thanks! Martin -- http://mail.python.org/mailman/listinfo/python-list