On Wed, Mar 12, 2008 at 9:23 AM, Carl Banks <[EMAIL PROTECTED]> wrote: > Even though it's typically used for graphical games, PyGame would be a > good way to make a cross-platform "text-mode" game. It should be > pretty straightforward to simulate a text mode terminal using a grid > of sprites. (There might even be some third-party text terminals out > there.)
This is a cool technique, and also gives the game designer a lot of freedom in their representation. It can continue to look old school while also letting you have icons where they may be appropriate, or add an eye on your gridbug 'x' just for fun :) This technique was used in phoenix from one of the pyweek competitions: http://www.pyweek.org/e/Cursed/ By the way, that game emulates curses as well. If you go with pygame display only, you are losing some compatibility as well, as it won't run on textmode only systems. No roguelikes over ssh :( -- http://mail.python.org/mailman/listinfo/python-list