Santiago Romero wrote: > I'm impressed with python. I'm very happy with the language and I > find Python+Pygame a very powerful and productive way of writing 2D > games. I'm not, at this moment, worried about execution speed of the > small game I'm working on (it runs at full 60 fps even in an old AMD- > K6 450 Laptop computer), but I continue asking me the same question: > > Why not a Python COMPILER? > > It would be very nice to be able to output Linux, MAC or Windows > binaries of compiled (not bytecompiled) code. It would run faster, it > will be smaller in size (I think)
Take a look at Cython. It's an optimising Python-to-C compiler for writing Python extensions. So you can basically take a Python module and compile it to C code that runs against the CPython runtime. http://cython.org/ > and it will be easy to distribute to > people not having python installed. Yes, I know about py2exe, but I'm > not sure if that's the right aproach. That's a different focus, but then, there's "portable Python". http://www.portablepython.com/ Stefan -- http://mail.python.org/mailman/listinfo/python-list