Santiago Romero a écrit : > ( Surely if this question has been asked for a zillion of times... )
Why not checking this by yourself ? google is down ?-) > I'm impressed with python. I'm very happy with the language and I > find Python+Pygame a very powerful and productive way of writing 2D > games. I'm not, at this moment, worried about execution speed of the > small game I'm working on (it runs at full 60 fps even in an old AMD- > K6 450 Laptop computer), but I continue asking me the same question: > > Why not a Python COMPILER? http://docs.python.org/lib/module-compiler.html > It would be very nice to be able to output Linux, MAC or Windows > binaries of compiled (not bytecompiled) code. Ah, sorry. > It would run faster, it > will be smaller in size (I think) These two points are very questionnable given Python's dynamicity. IIRC, some guru already made the point, a couple or more years ago, that it would be a lot of effort and buy *very* few wrt/ execution speed since everything still have to happens at runtime. IOW, a JIT compiler seems a far better solution, but this (so far) still impose some (serious) limitations to be of any help. -- http://mail.python.org/mailman/listinfo/python-list