Tim Rau wrote: > I'm working on a game, and I'd like players to be able to define thier > ships with scripts. Naturally, I don't want to give them the entire > program as thier romping ground. I would like to invoke a seperate > interpreter for these files, and give it a limited subset of the > functions in my game. What is the best way to achieve this effect?
You might consider spawning a process and using Pyro to communicate. I've done that before and it worked pretty well. Diez -- http://mail.python.org/mailman/listinfo/python-list