On Jan 23, 2:59 pm, [EMAIL PROTECTED] wrote: > I am writing a game, and it must keep a list of objects. I've been > representing this as a list, but I need an object to be able to remove > itself. It doesn't know it's own index. If I tried to make each object > keep track of it's own index, it would be invalidated when any object > with a lower index was deleted. The error was that when I called > list.remove(self), it just removed the first thing in hte list with > the same type as what I wanted, rather than the object I wanted. The > objects have no identifying charachteristics, other than thier > location in memory > > So my question: How do I look something up in a list by it's location > in memory? does python even support pointers? > > Is there a better way?
How about using pygame.sprite? ( http://www.pygame.org/docs/ref/sprite.html ) The class pygame.sprite.Sprite has a kill() function, which can remove itself from all groups that contains it. (A group is just like a list. Just see pygame.sprite.Group) And here is a short tutorial about this. http://www.pygame.org/docs/tut/SpriteIntro.html -- http://mail.python.org/mailman/listinfo/python-list