I'm building a game and am starting to seriously think about serialization, though I haven't done much serialization before except for a few experiments with the pickle module.
There are many objects that I want be able to move in and out of memory at runtime; namely the game levels. I only want one level in memory at a time, so I want to be able to unpickle specific Level objects as the player moves between levels. I would prefer my serialized objects to reside in one file. I haven't come across references that say how to do something like what I'm describing. Does anyone here know what techniques I have to employ here? Thank you, Aaron J. M. P.S. Is it *deserialize* or *unserialize*? -- http://mail.python.org/mailman/listinfo/python-list